Die Story
Matthew Ryan Fischer
They
might as well have been gods. They had the powers to shift fates, bend time,
and defy reality and alter many other improbable and universally difficult
things. They were powerful, but not omnipotent. They didn’t actually know the
extent of their own powers. They weren’t born and they didn’t grow old. They
just existed. They might have been immortal but they didn’t know. They were not
omniscient. They had no idea what their own personal fate would be. They might
have been intentional creations or they might have been dimensional anomalies.
Part
of not knowing all their answers, but existing for a very long time, meant that
they would get very very bored. Even though they were powerful, the eventual
repetitive nature of any type of existence was enough to turn them apathetic
and indifferent. They had intervened in human affairs before. They had taken
sides and determined outcomes. They had done it all. More than once. Over and
over and over again. It was old news. They had seen and done just about
everything they could imagine. And so now they were bored. And when boredom set
in, they played games.
Most
of them did not have names. There wasn’t any real need. There were only a few
dozen of them, and they all inherently knew who the others were. Occasionally
someone would disappear for good or someone else would come along into
existence. They didn’t usually know how or why, but they all adapted quite
easily. They accepted and took things too easily for granted. It was an ingrained
character flaw most of them had. They accepted themselves and their place in
reality. They didn’t know or want to know why they were; only that they were
mattered.
They
were attached to each other. They could feel or find the others whenever they
wanted to. It didn’t even have to be a fully formulated thought and they would
just suddenly be in each others company. It was a useful skill, but certainly
eliminated any concept of true privacy. But they didn’t all mind that much –
they had no idea what privacy was. They had never had it before. Felix, who
called himself Felix, not that anyone else objected or had another name for
him, liked to tempt fate. He wasn’t interested what they could do; that usually
proved to be a lot and be too easy and too repetitively boring. He was
interested in what they couldn’t do. Felix pushed himself and anyone else that
would let him push them.
Felix
created the die. It was a six-sided die, seemingly like something from any
common game. But one side meant death for the caster.
When
Felix created the six-sided die of death, he didn’t actually think anyone else
would ever want to play the game with him. He couldn’t imagine anyone else
could also be so bored with immortality. But immortal routine and a lack of any
potential for new had a funny way of making anyone mad, regardless of their abilities
or powers.
And so they played. With universal power at stake, they rolled the
die and let random odds and chance determine whether they lived or died. These
were people that could control reality. They could have swayed the outcome in
any way that they wanted to. But they didn’t. That wasn’t the game. The game
required an absolute indifference to the outcome. Boredom made them do silly
things.
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