Legion Story
Matthew Ryan Fischer
Rome
had been sacked.
Rome
had been sacked. The Gauls had
won at the Battle of Allia. The city was
undefended.
Rome
had been sacked. Again. Alaric of the Visigoths joined the ranks of
history. But Rome wasn’t Rome at the
time. Still, history has a way of
remembering these things and forgetting the importance.
Rome
had been sacked. Again. The Vandals approached the city and the city
grew scared. Maximus fled rather than
fight. A deal was agreed upon and the
gates were opened. Riches were taken,
but lives were spared. It was too easy.
Rome
had been sacked.
Rome
was no more. The garrisons couldn’t hold
the cities. Slave revolts opened gates and
allowed the marauders in. Legions made
stands and failed.
None
if it made any sense.
Roma
was forever. Roma was The Eternal City. Roma was a city, a people, a nation, and a
way of life. A little sacking of a city
couldn’t stop that, could it?
Apparently
it could.
An Empire must be strong. An
Emperor must show will and determination.
Political instability, foreign invasion, and reduced tax revenue, with
the possibility of lead poisoning seemed to be stronger than the will of a
people or the depth of a philosophy.
How droll.
Mackenzie placed no value on such things.
She was here to build armies and destroy armies. Historical accuracy meant very little to her
purposes. The game was a game of strategy. You ruled, raised taxes, kept populations
happy and your allies strong, but all of that was secondary to the war. The war and the win was the point.
Rome had been sacked. Many many
times. Historically. Fictionally.
In film. In literature. In games.
In imaginations. Mackenzie had
one job today and one job only – make sure Rome was not sacked again.
Mackenzie had a tough road ahead.
The odds of the game and the tales of history were against her. She felt herself up to the task, uttering in
her mind as inspiration those famous words: “Those who are about to die salute
you.”
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